Modifications for Playtest v1.5r

Assosiated forum thread: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=19944

Zipped map pack (32 maps, link name is v1.5 but maps are updated with latest revision v1.5r): https://www.dropbox.com/s/10f5a5hj5if9rgi/SoS%20Playtest%20v1.5.zip?dl=0

Isolated rules .yaml: https://www.dropbox.com/s/flnh5rei9cb14yr/SoS%20v1.5r.yaml?dl=0




DEFENSIVE STRUCTURES


*Pillbox:
cost $600, up from $400
customsellvalue: $400


*C.Pillbox:
cost: $800, up from $600
customsellvalue: $600


*Gun Turret:
cost: $800, up from $600


*Flame tower:
projectile speed: 250, up from 204


*SAM Site:
cost $700, down from $750


*Fence/S.Bags/Walls
cost $50/$50/$200, up from $25/$25/$100




STRUCTURES


*Allied Tech Center:
health: 600HP, up from 400HP


*Barracks:
health: 600HP, down from 800HP
cost: $500, up from $400


*Helipad:
cost: $600, up from $500


*Airfield:
cost $600, up from $500




VEHICLES


*Light Tanks:
visual: ReloadDelay + Damage, both up by approx. 70%
damage vs Heavy Armor: +12,5%
damage vs Light Armor: +10%


*MCV:
custom production time: 40 sec, up from 32 sec.
Moving speed: 71, down from 85


*Chrono/Tesla/Phase Tanks
custom production time: 28 sec, down from 33 sec


*Mammoth Tank
custom production time: 36 sec, down from 40 sec


*Mobile Radar Jammer:
cost $1100, up from $800.
custom production time: 22 sec (default is 27 sec at $1100)
~
missile jam range: 5, up from 4
cloak detection range: 8, up from 6
radar jam range: 18, up from 15
vision range: 7, up from 6


*Mobile Gap Generator:
custom build time: 24 sec, down from 29 sec


*MADTank:
cost: $2200, up from $2000
custom build time: 46 sec (default is 52 sec at $2200)
Charge Time (thump): 10 sec, up from 5 sec
health: 700HP, down from 900HP
~
Chronoshift - no effect
Iron Curtain - instant kill
~
range (Thump1): 22, up from 7	infantry goes prone.
~
range (Thump2): 12
~
range (Detonate): 8	damage vs Concrete 1000%
~
Unit killed triggers 'range (detonate): 8'




INFANTRY


*Spy:
Enabled combat stances. 'Attack Anything' will trigger it to kill exposed enemy spies.




AIRCRAFT


*YAKS:
vision range 11, up from 10


*MiGs:
vision range 13, up from 12
production time: 42 sec, down from 48 sec


*Longbows:
production time: 42 sec, down from 48 sec




NAVAL


*Destroyers:
AG missile range: 7.5, down from 9

*Cruisers:
production time: 46 sec, down from 58 sec

*Missile Sub: 
production time: 40 sec, down from 48 sec




ABILITIES


*Paradrops:
chargetime: 5 min, down from 6 min
comes with 1-veterancy.


*Parabombs:
chargetime: 5min, down from 6min

*Spy plane:
chargetime: 2min30sec min, down from 3min




BUGFIXES (look up tag numbers on OpenRA's Github page):

#12171, #12217, #12327, #12565, #12174, #12352, #12469, #12563, #12348, #12339




VISUALS:

Added shadows to projectiles.